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- Overview: Customizing Map Layers

Customize how data is displayed in the Map Layers on the left side of the turfRad Overview tab.

On the left side of the Overview tab, you’ll find the Map layers. These give you control over what information is displayed on the map and how it is presented.  

1. Moisture: Choose whether to display moisture across fairways, greens, or both together. This helps focus the map on the areas you want to examine most closely. 

2. Outlines: You can toggle the visibility of fairway and green outlines, as well as labels. 

3. Basemap: Choose the background map style that works best for you. Options include None, Mapbox, Mapbox Light, or Google Maps.

Map layers panel with toggles for moisture, outlines, irrigation heads, sprinkler view, discrete mode, and base map selection.

4. Sprinkler View: Enable sprinkler view using the toggle. You can choose between two display modes:

  • Moisture: Shows all sprinkler heads and their moisture distribution. You can filter by condition (e.g. Very Wet, Super Wet) and click on a sprinkler to see detailed information such as average moisture, uniformity, and number of measurements.

  • Uniformity: Highlights sprinkler heads based on how well they meet the uniformity threshold, making it clear which heads are too wet, too dry, or outside the set range

 

Want to read more about Sprinkler View? Visit the following blog post.


5. Irrigation: By checking this box, all sprinkler heads appear on the map with their sprinkler IDs. This makes it easy to link moisture data back to specific irrigation components. 

Map layers panel with toggles for moisture, outlines, irrigation heads, sprinkler view, discrete mode, and base map selection.

6. Discrete: When enabled, the map switches from gradient colors to distinct, separated color bands. This sharper contrast often makes it easier to identify clear wet or dry spots and can be more comfortable for some users to interpret. 

Map layers panel with toggles for moisture, outlines, irrigation heads, sprinkler view, discrete mode, and base map selection.